![]() While you're on a mission to save the little girl, I never understood what that has to do with dinking around the prison ages. Of the four ages, each has maybe three or four major puzzles to solve (I am excluding things like "turn switch to open door".there is plenty of that to slow you down).Įspecially later when you have access to Haven, Spire, and Serenia its unclear what it is you're supposed to be doing and exactly when you have "beaten" an age. There are four ages to explore-Tomahna, Spire, Haven and Serenia-each one with a very distinct style, including wonderful atmospheric music and plenty of backstory scattered among various notes and journals. The eye candy is definitely here.īy the time your first impressions start wearing off you'll be well into solving the puzzles in the first few ages you are given. Combined with the high resolution (1024x768 max) of the graphics, it is all very impressive. Everywhere you look something is moving for some reason or another (sometimes inexplicably). The biggest wow-factor to this game, until you acclimate to it at least, is the sheer volume of animations. I only ended up using it once thought the game. ![]() It is divided into three hint levels for every puzzle, includes a map of every age. This reveals a great deal of backstory, can read journals for you, and helps with a few of the puzzles.įinally, a hint-system has been added to the game to ease the pain. Later in the game you recieve an amulet which allows you to play flashback videos attached to certain objects (and just about everything has one-if even just a sound clip). ![]() This is a very handy addition for the kinds of puzzles this game has. You now have a camera and projector dealio with which you can screenshot the various puzzle hints scattered around the game and view them later. Although I had to turn this off pretty soon to keep the mouse cursor from moving completely snail-pace (with mouse sensitivity all the way up).Īnother addition is that you now move puzzle elements as if moving the block part of a scrollbar, the animation tracks the movement of your mouse, very neat. One interesting addition is the depth of field effect (blurring out of focus objects). The panoramic look-around mode Presto Studios introduced to the Myst series first developed in their own Journeyman: Legacy of Time (a superior game in many respects) is here sans walking animations. Technically, Myst IV inherits the changes made in Myst: Exile with a few additions of its own. 神秘岛IV:启示录 - Chinese spelling (simplified) Myst IV also has the addition of a zip mode, allowing you to quickly travel to places you've been before. The soundtrack was composed by Jack Wall with a song by artist Peter Gabriel. The game also contains a built in hint system with three levels of hints, each level gives more and more help on how to solve a puzzle. Using a hand as your cursor, you can push buttons, pull and push things, open and close drawers, or just tap objects. Myst IV is more interactive than any other previous Myst game. Like the previous games in the Myst series, the gameplay is node based and not 3-D like Uru. With the disappearance of Yeesha, you must explore the two prison worlds and find her. Sirrus and Achenar have remained trapped in their prison worlds for crimes they have committed. In Myst IV, you learn the fate of the two brothers from Myst 1 and must search for Yeesha, Atrus' daughter.
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